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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (20/08/2025)

Hi!

Here's another dev update.

The new Village map is now ready and it turned out so much better than the previous demo one. I will share you some screenshots either tonight or tomorrow once I finish few other tasks first.

Then when it comes to other timelines, I have to spent few days starting tomorrow to register to this upcoming Steam Next Fest and this includes updating the store page with new content and details.
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Q3 Progression Update 1

Hi, here's a new progression update.

Like most of you probably know, I'm currently building the necessary early access maps and at the same focusing on the next milestone which is the Steam Next Fest demo in October.

This specific demo will be the "final demo" before the early access release and first week of September, I will release a new devlog video which will cover the specific features that are provided with this demo and m...

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Dev Update (14/08/2025)

Hi!

Here's a quick dev update.

In terms of map building, I'm almost done with the Village map and I think the layout for that is really improved from the demo and it's working like I wanted it to work as a "introduction map" for the early access. I will share some screenshots of this game-ready map as soon as I have polished few terrain things.

Then on top of the map building, I have now quite clear plans for the events and t...

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New weapons: M4A1 & HK416

Hi!

Here's the last two weapons (voted by Vostok tier supporters) that will be added to the early access weapon arsenal: M4A1 and HK416.

I had these weapons in old Unity build, but the models were quite bad, so I updated both of these few days ago to match the current 3D weapon quality.

Animations for these are now also under work and those will be done at the end of this month.

Loot Challenge: 223

-Antti (Develo...

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Mini Dev Build - Magazine System

IMPORTANT (Read before downloading):
The following dev build was made by extracting multiple features from the commercial branch and combining it to some legacy demo branch elements.

This method is messy, might produce possible conflicting files and doesn't represent what the actual early access will look like since there's still demo elements in place related to this extraction method.

Extra warning: <...

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Village (WIP)

Hi!

Sorry for a bit delayed showcase related to this but I had to focus on few early access trailer stuff (like custom music) which need to be started quite early.

Here's work-in-progress view of the overhauled Village map. This obviously is still missing a bunch of stuff and all the secondary level details but you can probably see from these screenshots how the map is changed.

Main goal for this map as a starting map is to p...

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Technology Crates

Hi!

Here's one new looting and lore related topic called Technology Crates.

In the Early Access, you will find these crates in a certain Vostok maps and these can contain loot that is quite important for late-game content.

Most likely I don't manage to create this part of the game totally for the early access but basically when looting these creates, you can find stuff that allows you to craft a portable "SIGINT station" whi...

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New Item: Narva (+ Loot Challenge Update)

Hi!

Here's one new lootable item for the game that I recovered from old Unity files.

This item is a retro military flashlight from the East-Germany era that are quite a common sight still nowadays in military surplus stores.

Also related to the flashlight topic, since game has now that item requirement and battery loading mechanic for certain electronics, these flashlights like NVG's are different in terms of light power / in...

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Viewmodel Shaders (Weapon FOV)

Hi!

Here's one new shader feature that I would like share few things and ask your opinion.

This shader feature allows to separate world FOV and viewmodel (weapon) FOV, where there's two main benefits:

  1. You can crank up the world FOV to really big (like 120) and still have uniform looking weapon models without aspect issues.

  2. You can fine adjust the weapon FOV smaller if you prefer that weapons don't take ...

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Magazine System (Update)

Hi!

All the magazine system related animations, ammo checks, icons and bullet visualizations are now done.

This was one of the most time consuming change for the early access (compared to the demo), but the gameplay benefits for having separate magazines that you have to prepare and storage are definitely worth it.

There's still few audio things that need to be polished (cloth layer SFX for mag changes etc.) but luckily thes...

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Upcoming Dev Build

Hi!

Related to last dev update, I'm around half point of implementing all the necessary magazine animations to make every weapon in the game fully supported by this new system.

When I coded this magazine system multiple months ago, I didn't fully understood how big of a change this feature would be since it's pretty massive and linked to so many weapon related systems now when I have fiddle around with these new dedicated animation...

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New Item: PV7

Hi!

Here's the first in-game NVG item called PV7.

With these items, the "auto-NVG" button is now obviously removed (like with the flashlights), so in order to use the NVG, you will batteries and have this item equipped.

Eventually there will be multiple NVG's with different quality levels but the early access will probably just this specific item which will represent somewhat a mid-level quality.

Loot Challenge: 203

...

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Dev Update (29/07/2025)

Hi!

Here's a quick dev update.

I'm currently implementing all those magazine animations for all weapons which is one task that has been lurking around the corner for a while now.

Once this task is done, all the weapons should be 100% game ready for the Steam Next Fest and also nearly all items have now "tetris-compatible" UI icons, so I can also now turn on the loot simulations without having to worry about the icon issues. View Post

Dev Update (25/7/2025)

Hi!

Here's a quick dev update.

I completed the School map "final AI test" few days ago and also tweaked the terrain a bit. Now the School map is fully game-ready and I'm quite happy how it turned out.

I already started working on the commercial version of the Village map and there's quite a lot of progression already being made with this. Village map will be the obvious starting map for the early access, so it's quite importa...

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Dev Update (21/07/2025)

Hi!

The school building is now finally completed, here's a quick screenshot from one of the classroom hallways.

Next I will do some final AI testing with this map and then it's time to start overhauling the Village map.

I also mentioned few post ago about that bullet penetration topic and we can use this screenshot as an example for this.

If you look at the window and door frames in this image, you can see that now tho...

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Dev Update (20/07/2025)

Hi!

Here's another dev update.

I had few minor unexpected obstacles with finishing the school building which were mostly related outsourced assets and props.

These issues are basically linked to consistent art style, since it's quite hard for contractors to color match the props and get the dimensions right without the access of the actual game-ready environments.

So even though a certain set of these outsourced ass...

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School Gymnasium

Hi!

Here's a quick screenshots of the School Gymnasium which will also have a dual purpose in the early access as a tutorial area.

I'm also quite tempted to make this an extra shelter since it would be quite fun to see how that shelter customization would work with such a open space but not sure yet if I want to approach this.

I will share more screenshots of the other school building areas tomorrow and also talk a little abo...

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Dev Update (18/7/2025)

Hi!
Here's a quick dev update.

I'm almost done with the last POI in the school map which is the actual school building.

I also needed to spend some extra design work for futureproofing these larger buildings for the upcoming bullet penetration system (after the EA), so this time was spend on creating a kind of standardized wall thickness guidelines and multiple other surface based improvements.

I will share tonight or t...

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Additional Storefronts Poll

Hi! One quick poll.

Have you used Fanatical or something similar for purchasing keys / bundles for games that you play?

I'm considering some additional retailers / collaborations for the upcoming early access launch and trying to get an idea how relevant these other sites would be for this game.

Any insights or opinions around this topic would also be highly appreciated since I haven't personally used these sites myself a...

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School (WIP 4)

Hi!

Here's another School map update.

The Finnish military canteen located at the School map is now done and all that is left for this specific map is the actual school building interiors.

There's quite a lot of other secondary details that I have been implementing for the past few days, like changing room booths for the baseball stadium and small details here and there.

This map will probably need a bit more time, comp...

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Magazine Animations (Update)

Hi!

One of the most daunting task for the early access has been these unique magazine animations for each weapon to support the new magazine system.

At first this topic seemed so overwhelming that I almost decided to remove this separated magazines idea, but luckily I didn't and now almost ~50% of the mag animations are already done.

Animations by Barry

-Antti (Developer)

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New Item: Batteries

Hi!

Here's one really important item for the early access.

These batteries can be loaded into flashlights, NVG's and certain other electronics using the nested item feature with the UI overhaul.

Once the batteries are loaded, the use of electronic will consume the batteries and when the power runs out, there's no way to turn that back on without loading fresh batteries.

Loot challenge: 202

-Antti (Developer)

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School (WIP 3)

Hi!

I have now placed most of the secondary details related to this map and completed most of the POI's.

Here's for example some screenshots of the Finnish baseball stadium near the school building. I needed to spent some extra time with this stadium since the AI pathfinding was a bit tricky to get right with these seat areas, but now it works correctly and I can continue with the remaining POI's

I will share some more scre...

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Equipment Stats

Hi!

Here's something new related to early access and player equipment.

Now below the equipment slots there's this "Equipment Stats" panel which showcases few things (left to right):
- Carry Capacity
- Equipment Value
- Insulation
- Dexterity
- Menace
- CBRN Protection

Few of these will be activated later on, but here's explanations for these.

Carry Capacity (Active in EA)
- Same n...

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School (WIP 2)

Hi!

Here's an update related to the second early access map School.

From the last update, I have now polished the layout a bit, added multiple small paths, swapped the blockout shapes with POI exterior geometry etc.

Here's an example of the "map flow" which is now pretty much finalized:

Next I'm starting to small details and debr...

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M78 (Preview)

Hi!

Here's a small clip of the M78 with audio.

The early access has now 21 fully animated weapons and there's probably 2 more coming, so the total amount of EA weapons will most likely be 23.

ps. Don't mind the missing cartridges in the mag, those will be visible with the magazine system and mag checks :)

-Antti (Developer)

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Dev Update (21/06/2025)

Hi!

On top of the early access progression update that I shared today, here's some more additional updates.

In the update post, I talked about the those finished EA feature sets but there's actually few "loose ends" still that need to be completed before that "feature lock".

I briefly mentioned about these topics with the "First Playable" dev build and those topics were:
- Magazine system animations
- New UI icons for t...

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Q2 Progression Update 2

Road to Early Access

Hi, here's a second part of this Q2 update.

Since the last update post, a lot of things has happen and my development focus has totally shifted from individual early access features to map building. When it comes to these individual early access features, I think the game has now a solid feature set that produces enough replayability and this commercial branch of RtV is in many ways a totally d...

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M78 Animations (Preview)

Hi!

Here's another new weapon and a first LMG weapon type for RtV.

This M78 is a .308 Finnish LMG with 20 round mag and quite a rare thing in video games.

Here's a good video explaining the weapon if you want to learn more (the video uses exported version of the weapon which caliber is not "correct"):
https://www.youtube.com/watch?v=uxFllG-kvDA...

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School (Blockout)

Hi!

Here's some initial blockout versions of the School map.

This map will have quite a nice variation going on since the map takes place in IRL town area which is filled with these old ramparts (if that's a right word) which create these "natural barriers" for the POI's.

On top of this the IRL area is also embedded near military complex so there's going to be few nice Finnish military details involved.

Currently the ma...

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