Hi!
Here's another new item for the shelter cat and why not the player as well :)
Loot challenge: 201
ps. I will showcase some first WIP images from School map within few days.
-Antti (Developer)
2025-06-25 16:29:00 +0000 UTC
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Hi!
Here's one new item that's bad for you :)
Vices needs to be in a game like this, so now when we have snus, cigars, cigarettes and Kilju in the game (+ I will also make few new alcohol-based items), I think there's enough options soon to keep the new Mental stat under control :)
Loot Challenge: 200
-Antti (Developer)
2025-06-25 11:19:22 +0000 UTC
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Hi!
Here's some new animation work from Barry related to upcoming new pistol (P320).
There's also that large Finnish LMG called M78 being animated so I will share some clips from that also soon :)
-Antti (Developer)
2025-06-25 11:13:10 +0000 UTC
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Hi!
Here's a quick dev update.
I took a quick two day midsummer break and I'm now back working at the commercial branch / early access.
Currently my main focus is with the School map which will be the next expanded map and I should have something to showcase end of this month.
On top of this, I have been working on some new items, additional trader mechanics (more about those later), some AI improvements and startin...
2025-06-22 13:17:16 +0000 UTC
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Hi!
Here's the new Midsummer Special devlog.
Join the YT premiere chat and see how the early access is progressing :)
- Antti (Developer)
2025-06-18 15:02:38 +0000 UTC
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Hi!
Here's a small teaser for tomorrow's devlog.
Devlog will premiere on Youtube:
June. 18, 2025 | 7PM (EEST)
- Antti (Developer)
2025-06-17 17:44:12 +0000 UTC
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Hi!
Here's one new item related to the boats and feature called "Resources" which will be separated to water, fuel and power (electricity).
Loot Challenge: 199
-Antti (Developer)
2025-06-15 15:03:17 +0000 UTC
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Hi!
Now all the fishing and boat audio are done, so the entire fishing system is complete.
I will showcase this system in detail in the upcoming devlog next week :)
-Antti (Developer)
2025-06-15 13:56:42 +0000 UTC
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Hi!
Here's a quick dev update.
A lot of things has happened in the past few days. Most importantly the Grandma voice acting was done today and Gunsmith voice acting is also being recorded.
On top of this, the fishing audio, cat audio and boat related SFX are under work and should be done fairly soon. Once these elements are delivered to me, there's only the Doctor left to voice act and that's extremely good for early access t...
2025-06-12 18:53:18 +0000 UTC
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Hi!
Here's another fishing related update (linked to the yesterday post).
Today I added a fishing line system and a physics-based lure. I started testing this physics-based lure in dry ground, since I don't want to limit that throw to only water areas even though the "dry ground throw" is kind of pointless, it's part of "don't limit the player agenda" :)
Here are some examples about the fishing line and lure reeling.
To...
2025-06-11 16:56:02 +0000 UTC
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Hi!
Here's a quick update related to fishing system.
Originally my plan was to finish this system last month but since there was this animation bottleneck I had to delay some parts of this system a bit.
Now the animation bottleneck is cleared, so I have all the the necessary animations available.
Currently I have the fish system ready, fishing rod system ready and boats are almost completed as well. Only thing missing i...
2025-06-10 20:44:24 +0000 UTC
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Hi!
Here's that fishing vest now fully textured that I mentioned few posts ago.
So here's a must-have look for the fishing adventures :)

Loot challenge: 198
-Antti (Developer)
2025-06-09 21:35:36 +0000 UTC
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Hi!
Sorry I had to blur this image a bit since there's few surprises to the next YT-video that I cannot reveal yet, but here's the first casette related to the casette player I showcased few days ago.
I had this casette "ecosystem" idea so many years ago, so I'm really excited to see this idea come to life finally :)
Loot challenge: 197
-Antti (Developer)
2025-06-08 19:07:49 +0000 UTC
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Hi!
Grandma's cat is progressing nicely and here's the first set of animations.
This cat will be implemented to the game in multiple phases. This so called Cat Phase 1 which will be available in the early access involves certain set of behaviors and animations that happen inside the cat's "home" which will be an cardboard box with food bowl, blanket and so on.
-Antti (Developer)
2025-06-08 14:05:45 +0000 UTC
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Stylistic and quite important once the North game area eventually comes into play :)
Also goes nicely with the fishing vest, I will share some screenshots of that tomorrow.
Loot challenge: 196
-Antti (Developer)
2025-06-07 21:32:02 +0000 UTC
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Hi!
Like mentioned few posts ago, I will share you this map building process with the School like I did with the Apartments.
So this map building process starts by looking at the photo references of the abandoned school in IRL Area 05 where I visited last summer.
By looking at these references, I will start planning the main building dimensions and terrain around it. Once I have the initial place for the school building decid...
2025-06-07 17:00:03 +0000 UTC
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Hi!
Voice acting for early access AI, traders and bosses is almost at the finish line.
Over 300 voice lines have been recorded so far and it's really cool to see these characters getting a bit more life to them.
Here are few voice acting example for the familiar Area 05 trader Generalist :)
-Antti (Developer)
2025-06-07 14:24:14 +0000 UTC
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Hi!
The loot challenge for 200 unique items continues and here's one of the new ones: Casette Player.
In the next YT-video I will reveal the purpose behind this item (it's pretty cool) :)
Loot challenge: 195
-Antti (Developer)
2025-06-06 20:33:31 +0000 UTC
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Hi!
Here's a little update related to Grandma.
This trader will be special in multiple ways and it also required a special knitting / rocking chair animation since the standard trader pose doesn't really fit to this character :)
ps. I'm currently implementing some additional fixes based your dev build feedback, I will let you know within couple of days what I changed and why.
On top of this, I will start working on the ...
2025-06-06 14:34:44 +0000 UTC
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IMPORTANT (Read before downloading):
The following dev build was made by extracting multiple features from the commercial branch and combining it to some demo branch elements.
This method is messy, might produce possible conflicting files and doesn't represent what the actual early access will look like since there's still demo elements in place related to this extraction method.
Extra warning:
2025-06-04 17:25:41 +0000 UTC
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Hi!
Tonight around 8PM (Finnish time) I'm going to share you that "first playable" dev build.
Here's some details related to this dev build and what the goal is for this test.
Test goal
Like mentioned multiple times, the "first playable" a milestone that should provide the first playable gameplay experience combining all the new features together. This build doesn't fully represent the early access gamepla...
2025-06-04 11:24:22 +0000 UTC
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Hi!
Here's a quick dev update.
Like mentioned in the previous post, this weekend is mostly focused on outsourcing and voice acting stuff but I managed to mix in some new items and other small tasks.
First I modelled few different fishing vests aka "old man's" vests kind of similar to this:
Basically I want to have much more "this...
2025-05-31 19:33:38 +0000 UTC
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Hi!
Here's an update related to the "first playable" dev build.
The main goal of this upcoming dev build is to have somewhat uninterrupted gameplay test which combines most of the new commercial branch elements.
Uninterrupted in this context means that you won't get stuck in colliders, game doesn't crash, everything looks visually consistent, performance is solid and in general it should feel like "this is all starting to c...
2025-05-30 21:02:55 +0000 UTC
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Hi!
I'm currently tweaking the AI voice system a bit for that first playable.
The issue that I had previously was related to voice line randomization, basically there were way too much similar sounds playing.
Here's a small clip related to this new randomization method.
I will post more detailed update tonight related to how that first playable is progressing (TLDR: almost done).
ps. Don't mind the AI behavior, s...
2025-05-30 15:32:48 +0000 UTC
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Hi!
On top of the rain stuff, here's a little development update.
Every now and then, there are these moments in development where multiple outsourcing tasks kind of get ready (or progresses) at the same time and this creates a flood of new stuff to either reiterate or implement straight to the engine etc.
This week is definitely one of those moments, since a lot of voice acting files were delivered to me, bunch of rigged cha...
2025-05-27 20:51:02 +0000 UTC
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Hi!
Here's another clip related to the rain overhaul from the FPS view which should maybe highlight more those weapon / FPS arms wetness etc.
The video compression kind of ruins this a bit but like mentioned in the last post you can test these new rain visuals in that first playable dev build.
-Antti (Developer)
2025-05-27 18:56:14 +0000 UTC
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Hi!
I'm currently preparing that first playable and doing bunch of tweaks that were missing / poorly implemented in the demo branch.
One of those things was rain. Rain took way too much of performance and it relied totally just on few subtle particle effects which really didn't sell the "wetness" of the weather state.
This new rain system / overhaul now supports:
- Surface based rain drops & wetness
- Terrain rain d...
2025-05-27 18:29:55 +0000 UTC
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Hi! Today I had the first proper AI playtest with voice acting and these new expanded maps to feel the "vibe" of the early access gameplay.
There's quite a lot of small things to iron-out but in-general the performance and end result from this test was pretty promising :)
I will be taking this weekend off from the development and next week I start expanding this "first playable" test with loot and other dynamic elements like BTR to...
2025-05-23 01:40:52 +0000 UTC
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Hi!
The first early access map Apartments is now fully game-ready, here are some final screenshots:
- 4x playable area (compared to demo maps)
- 96 enterable apartments (16 per building)
- Roof access to all buildings
Tomorrow I will start testing the map with AI and either next week or first week of June I will be providing that "first playable" dev build from this map.
-Antti (Developer)
2025-05-21 18:01:55 +0000 UTC
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Hi!
Here's some military voice acting examples.
There's few nuances still that needs to be corrected in some of the lines but the Military VO package should be completed at the end of this month.
-Antti (Developer)
2025-05-19 18:33:45 +0000 UTC
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