--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev9--
2025-08-02 11:02:53 +0000 UTC
View Post
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev8--
Changes since EP 1.7.0 dev5:
New Directional Lighting and Fog at the exit portal in the End with fake artistic Caustics :)
And as is usual with Euphoria Patches - one can customize the colors and also fog intensity
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev7--
Changes since EP 1.7.0 dev5:
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev5--
Changes since EP 1.7.0 dev4:
And as always, please report any issues you encounter! <3
Download:
2025-07-11 00:03:53 +0000 UTC
View Post
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev4--
This update is huge - it took a lot of effort and time to add support to 5.6 dev versions :) Changes since EP 1.7.0 dev3:
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev3--
Changes since EP 1.7.0 dev2:
Added many new nebula related settings! They can be pixelated now and their colors can be changed and so on!
Made shooting stars go all roughly in the same direction on the same day thanks to user feedback - with still some noise at play
Fixed everything rendered in the hand i...
2025-06-13 09:48:47 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev2--
Changes since EP 1.7.0 dev1:
Added shooting stars, which are also configurable as usual
Fixed incorrect moon glare color, which has been a bug for over 20 MONTHS - yes, that's crazy
Fixed multiple issues with Optifine
Updated translations thanks to the contributors
And as a...
2025-06-08 14:44:09 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev1--
Changes since EP 1.6.3 dev3:
Improved the visuals of distant horizons by a lot: Added cleaner chunk fades-ins and Ambient Occlusion thanks to @Jo.Ker ツ
Added an end shadow sun angle slider
Fixed the rose bush having an incorrect emissive pixel with emissive flowers enabled
- <...
2025-06-06 17:13:03 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev3--
Changes since EP 1.6.3 dev2:
Fix issues with the recent blue darkness desaturation changes
Improve the end crystal rays a bit with darkness desaturation
Added more modded blocks to the properties files thanks to the contributors
Updated translations thanks to the contributors
-
2025-05-19 07:09:45 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev2--
Changes since EP 1.6.3 dev1:
Speedlines will activate now also at high velocities for example when using the elytra
Improved star reflections with pixelated water reflections
Improved blue colors with darkness desaturation
Fixed an oculus issue but this makes Oculus 1.7 no longer work with ...
2025-05-17 12:04:32 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev1--
Changes since EP 1.6.2 dev3:
Fixed vignette not working at all
Fixed reflections not working on enchanted objects
Fixed the end portal effect being broken with labpbr
Added a shadow saturation slider
Other small tweaks and fixes
And as always, please report a...
2025-05-14 21:49:40 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev3--
Changes since EP 1.6.2 dev2:
Fixed a compile error on Nvidia GPUs in the End
Maybe fixed a weird nan issue? idk
Water is no longer affected by the roughness intensity slider
Made the cloud direction appear again
Fixed crash on older oculus versions
Added more m...
2025-05-07 18:40:52 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev2--
Changes since EP 1.6.2 dev1:
Added pixelated water reflections
Added an option which makes the handheld lighting pixelated
Added a roughness multiplier, works with ipbr and also RPs
Fix a compile error with DH + water reflection quality set to OFF
Fixed compile error on optif...
2025-05-02 14:15:50 +0000 UTC
View Post
Just wanted to share ^^
2025-05-01 18:59:28 +0000 UTC
View Post
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev1--
Changes since EP 1.6.0 dev12:
All changes and fixes since Comp r5.5.1 and EP 1.6.1
Improved the colors of Screenspace colored lighting by a lot
Fixed transparent blocks no longer tinting screenspace colored lighting
Fixed glass blocks affecting Screenspace colored lighting and making it be ...
2025-04-30 17:28:09 +0000 UTC
View Post
--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev12--
Likely last dev before release
Changes since EP 1.6.0 dev11:
Fix end crystal beams being desaturated in the End now for real
Fix darkness desaturation making shadows not desaturated in the End
Added more modded blocks to the properties files thanks to the contributors
Updated tra...
2025-04-29 09:32:32 +0000 UTC
View Post
--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev11--
Changes since EP 1.6.0 dev10
And as alway...
2025-04-27 18:38:40 +0000 UTC
View Post
--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev10--
Changes since EP 1.6.0 dev9
Made the cactus flower emissive with emissive flowers
The sides of grass blocks now also tint to the floor leaf colors
Improved the red autumn color, it was too saturated
Lowered the emission of azalea flowers in the bushes and leaves with emissive flowers tu...
2025-04-25 18:44:28 +0000 UTC
View Post
--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev9--
Changes since EP 1.6.0 dev8
Updated to Complementary Shaders r5.5 pre3 (changelog: here)
Fix coated textures ruining the look of overlay noise on some blocks
Sand and moss overlay when set to "e...
2025-04-20 15:02:59 +0000 UTC
View Post
--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev8--
Changes since EP 1.6.0 dev7
Thanks to the 1.6.0 version of the mod (not released yet) entity shadows will only be forced on in the End with the dragon death effect or the end crystal vortex effect, without that mod version current behaviour remains.
Added darkness desaturation removal to DH light sources
- ...
2025-04-18 18:37:01 +0000 UTC
View Post
--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev7--
Changes since EP 1.6.0 dev6
--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev6--
Changes since EP 1.6.0 dev5
Fixed some second unbound cloud layer issues thanks to @FoZy STYLE
Fixed labpbr compile issue with MCBL
Added an error text if ACL is enabled without real-time shadows
Behind the scenes EP mod improvements in the shader
Fix AMD breaking with DH ...
2025-04-12 14:43:29 +0000 UTC
View Post
--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev5--
Changes since EP 1.6.0 dev4:
Updated to Complementary Shaders r5.5 pre1 (changelog: here)
Added a second customizable Unbound cloud layer thanks to FoZy STYLE
Added a second cloud layer speed mu...
2025-04-09 12:14:09 +0000 UTC
View Post
--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev4--
Changes since EP 1.6.0 dev3:
Added back Dynamic Lighting Mod support with ACL + Screenspace mode (hopefully stays this time)
A new fun option, "Entities Are Light", has been added. Enjoy!
Made beacon beams work with Screenspace blocklighting if a dynamic blocklight mod adds blocklight to the beam
2025-04-04 22:34:46 +0000 UTC
View Post
--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev3--
Changes since EP 1.6.0 dev2:
Updated to Complementary Shaders r5.5 dev2 (changelog: here)
In honour of our Subsurface Scattering Community, Snow SSS has been significantly improved. It will no longer blind you...
2025-04-02 22:58:02 +0000 UTC
View Post
--Complementary r5.5 dev1 + Euphoria Patches 1.6.0 dev2--
Changes since EP 1.5.3 dev7:
Changed the version to 1.6.0 as I once again didn't just do bug fixes and have quite a few features accumulated by now - sorry for the confusion
Updated to Complementary Shaders r5.5 dev1 (changelog: 2025-03-25 23:38:46 +0000 UTC
View Post
--Complementary r5.4 + Euphoria Patches 1.5.3 dev7--
Changes since EP 1.5.3 dev6:
Added an in-game shader update message via the next version of the Euphoria Patcher mod
Improve the look of Patrix grass block models. Interactive foliage also works with these extra block model additions. Thanks to @gri573 for the help
Fix lightmap normals being broken at parti...
2025-03-23 23:50:57 +0000 UTC
View Post
--Complementary r5.4 + Euphoria Patches 1.5.3 dev6--
Changes since EP 1.5.3 dev4:
Added a new option in the Euphoria Colored Lighting option which makes it possible for the screenspace and ACL variants to work together. The above screenshot only has ACL distance set to 4 chunks (lava edge is working, which is an ACL exclusive feature)!
Screenspace colored lighting works wit...
2025-03-16 22:49:25 +0000 UTC
View Post
--Complementary r5.4 + Euphoria Patches 1.5.3 dev4--
Changes since EP 1.5.3 dev3:
Added a clear Water Spots option for Unbound or Reimagined + waves which adds random spots to the water where the water waves are calm, giving the water some more variation
Added a sea lantern shading option, perfect for connected textures
Added an ACL ore intensity option
2025-03-09 18:30:23 +0000 UTC
View Post
In the latest dev version, I took on the massive task of rewriting how shader settings are handled internally to significantly reduce load times.
As many of you know, all settings previously required a long reload time. My goal was to improve this experience, making adjustments feel much more responsive - especially since the many new settings are a core part of Euphoria Patches.
I'm happy to say that I've achieved this! Now, man...
2025-02-25 15:55:01 +0000 UTC
View Post