So, while debugging I've recently found out a significant way to reduce the performance cost of the game, by reformatting the character files. That said, if you have any of the old files that are over 50mb, you should swap them out for the newer, smaller size files, if you want to drastically decrease load times and have better game performance.
So...there's quite a bit to unpack here. First of all, I want to start by thanking you all for your patience. It does not go unappreciated.
I want to say that when I first started concocting what this next update would entail, I probably wasn't thinking of half the things I actually ended up implementing. Yet, I found myself constantly saying things like "Oh, but what about this?", "I should probably add this", "How about this?", "I wann...
The character pack for last months submissions is now ready, and the link has been posted in chats.
Sorry for the delay on things this month, but as I said, September unfortunately had me stretched a bit thinner than I'd like. One of the things I really wanted to do last month was implement COF's next big update, but I ended up reasoning that I wanted a bit more for that as well. So this month, expect an integral COF update that I'm thin...
September's been a bit of an involved month for me. Nothing to worry about, but I will be pushing things back a few days. Expect things a little later than usual, and the request threads will open up a bit later to boot.
Evening patrons! Just sent out the Demon Tale update for the month.
In this update, I've mainly implemented the boss fight for stage 2. They have a unique grab, and a counter that will make it a tad tricky to simply spam them with magic. Also, the tornado and light pulse spells have been nerfed, so you won't be able to blow things away with one attack in the same way anymore. Going into the next update, I'll be doing some refining to fin...
The characters submitted for the month of August are ready. Simply move the dchar and charpck files into the streamingassets folder.
Again, you should* be able to simply move your other files over to the new game.
As for the game itself, not a super integral update. Just fixed some animation errors, as well as some of the previous bugs/oversights that were mentioned. It will patch a little bit, but it shouldn't take too long.
So the first and foremost thing I want to say is that in the recent Demon Tale build, there is no virus!
It's the same false positive situation that pops up occasionally when dealing with certain brands of virus protection. Those of you who have been here for a while should know this. Now that's addressed, I've got a new COF update ready:
In this update, there is a new stationary enemy implemented - the Roper. It can't be defeated like other enemies. Hitting it however will neutralize it for a time, and you can walk past it before it revives itself. If it catches you, it binds you and slips you a nice little tentacle that does considerable damage.
There is also more functionality added to the second stage, as well as a minor introduction to the s...
The character requests for the month are ready, and they come with a version of the game reformatted to be a bit more efficient!
So what I realized is that, while the amount of ram being hogged by the game in it's recent state might not be urgent for the time being, it will very quickly turn into a problem as we add more characters. Furthermore, as we add more characters, there are times when I might need to go b...
In this month's Demon Tale update, I put some focus into getting the aesthetic and mechanics for the water stage closer to what I want them to be. There are two switches on either side of the stage that you need to press. Once you press them, the floating platforms should start moving and you'll be able to cross over to the next area, which will be developed more in the next update, along with other things.
In addition to an array of new moves, there is now a move selector that will let you choose exactly what moves you want both you and your opponent to be able to use, as well as a stat display. So now, it really is much more of a "Custom Order Fighter".
One more type of content that I'm planning on making available for COF, that you should be aware of.
"One time release" content will be exactly that. Content sent out to all ACTIVE patrons (that is to say, patrons that belong to one of the three tiers), one time, and never again after that.
I'm posting about this considerably early so that nobody is taken by surprise.
All patrons will get immediate access to all character packs and other "Custom Order Fighter" DLC's as soon as they are ready. However, if you somehow miss something that was released here that is no longer available, you can still get it at itch via a link that will be shown in the original character posts listed below, for a small price.
The character requests for this month have been completed, the game has been updated, and files have been sent out. Following a "DLC" format for this one. =)
When you unzip the files, take the "charpck" files, and move them into COF3D_Data/StreamingAssets folder. After loading the game, the desired characters should become available to play as. You can download the updated game from the COF post. The link is easily ...
After some consideration, I've come to the conclusion that the price of this tier needs to increase by just a bit.
I've had the $1 price tag on the lowest tier for many years, despite the lowest recommended price by patreon being $3. Also, if I'm being completely honest, I feel that the amount of content I've made available throughout that time has been more than substantial for that price tag. Times have gotten a bit harder.
In this month's Demon Tale update, I've started the outline for the second stage and the initial implementation of the Kappa enemy. You can find them by leaping across the floating platforms to get to the other side. You can't get any magic from them yet, though it will likely be possible in the next update along with some other things.
Files have just been sent out. If you missed them this month, you can catch them again next mon...
So, this started with me and my colleague doing a little experimental digging on the possibilities of utilizing models made with Custom Order Maid otherwise know as COM3D2, due to it being a popular character creator among the communities he frequents. What we found was what seemed to be a relatively smooth way to utilize the models in a way to output, in short, what you'll find in this post. =)
I am of course referring to the current "extras" attached to patron rewards, those being PvB and Bedlam.
The purpose of these things for the past few months has been mainly to increase patron retention, however anybody who has been paying attention can see that it hasn't really worked out that well.
That said, I feel it's time to try something else. This upcoming month, both Bedlam and PvB are going to get replaced by something mo...