I have worked together with Nvidia to create this vehicle texturing tutorial. In this tutorial you can follow me as I add detail and texture to a simple kitbash vehicle model inside of Substance Painter. For the render I stay inside Substance Painters Iray renderer and use Photoshop for post and final presentation, Watch the tutorial in the link below.
I have worked together with Nvidia to create this tutorial where I go through my rock sculpting workflow and show you how you can create a single modular rock and use it to create bigger rock formations and environments. I also go through my rendering and post processing workflow in Maya and Photoshop. The modular rock and alphas as well as project files are available here for free.
This is a trial product for SPTools - Light Stamps for Substance painter. Please try it out and see if you like it, if not I would love to hear your feedback and input in the links below.