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Kyzrati

Kyzrati

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Kyzrati posts

Goal Reached! "Patrons create an item/mechanic"

Wow, we reached this goal faster than I expected we might, thank you all! The support so far has been amazing with over 60 patrons so far :D

So it's time to talk about how this goal will be handled...

First of all, notice that I changed it from it's original wording, which simply mentioned "item" creation, to be a little more inclusive. Now I've summarized it in general as "an item with a new mechanic, or a new machine hack, robot ...

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Cogmind Dev Time Records, Week 298

Just finished updating the spreadsheet with work from the past week. These are the kinds of daily records I keep, and will eventually be talking about a lot more at some point.

So much analysis to do on all this data, it sure will be fun :D

The info is originally written on paper, starting with notes for things I need to get done that day,...

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Experimental Time System Build

It's finally happened--I've put together a different underlying time system for Cogmind. The original system was something I borrowed from Rogue Basin when I'd never done one before and need a quick something for Cogmind 7DRL, and I liked it because it was a flexible approach with some pretty interesting characteristic. Of course, fast forward to Cogmind being years old now and I find we don't really need that flexibility, and those characteri...

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TODO list prioritization (a call for suggestions)

So it's not time to actually decide on this stuff just yet, but one of the plans I have for Patreon is to allow you all to help prioritize a feature that will then make it into the next release. 

I have a practically endless list of possible things to work on, and can only do one at a time, so I'm always prioritizing individual features based on player needs, architectural convenience, and other considerations, but there's always so...

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Woohoo!

Thank you all! I have yet to announce this page to the wider world, but between the people who know about it so far we've apparently already got some decent support, so here's looking forward to the next steps :D

Having passed the first "testing the waters" goal, we're now half way to the next, which is probably a bit more exciting since it'll involve a new level of interaction we haven't had before.

As written, patrons will get to...

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Roguelike Level Design Addendum: Procedural Layouts

New blog post! This is an extension of the previous article, examining level design details specific to underlying layout planning for procgen maps.

I've embedded it in image form below, but Patreon is actually terrible with images and formatting (which is why I also didn't just paste it here...) so it's probably easier if you 2019-03-06 09:28:59 +0000 UTC View Post

Wizard Mode Test Release

It's too early for an 8.1 prerelease, but obviously we need to get this preliminary wizbuild out there so that new Wizard+ patrons can start playing with it immediately on subscribing :)

So I've put together a little test release which is basically Beta 8 + Wizard Mode. A full 8.1 prerelease will come later.

You can access it one of two ways:

  • Steam: Open Cogmind's Properties, go to the Betas tab, and enter "makemewizard...

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Tier Perk Details: Everyone/Roguelikers

All patrons have access to the majority of posts and supporter content. Here are a few more details:

Wizard Mode How-to

Wizard Mode instruction manual including a full list of debug console commands and special feature toggles.

Cogmind Wizard Mode is made accessible by adding the attached file to your game directory. Please don't share this file around, it's only for patrons of the Wizard tier and higher. Note this key will also sometimes change with a new release, though in any case the version for which the latest key is applicable is noted at the botto...

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