CG Integration | Source Files
If you want to follow along and use the raw material used for this video please follow the link to my dropbox.
2017-06-24 19:38:55 +0000 UTC View Post
If you want to follow along and use the raw material used for this video please follow the link to my dropbox.
2017-06-24 19:38:55 +0000 UTC View Post
This Session will be about new tools, rnd projects and a newly created platform, Shaders XYZ
2017-06-13 20:28:12 +0000 UTC View Post
Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to setup a realistic skin shader using the aiStandardSurface shader which ships with Arnold 5. I will be using the Digital Emily model from WikiHuman.
Here is the result of the final render:
2017-06-02 18:03:51 +0000 UTC View Post
Worked on the Eyes, especially on the size of the Iris. Also tweaked the microdisplacement map for more realistic skin roughness.
Tutorial will be released on June 2nd.
2017-06-01 16:52:55 +0000 UTC View Post
Hey Patrons! This is the final render for the upcoming tutorial on Friday. MtoA 505 Human Skin with Arnold 5 and the aiStandardSurface shader.
2017-05-31 16:48:46 +0000 UTC View Post
Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you a introduction to the new aiStandardHair shader which ships with Maya. I will go over the attributes in the shader and show you how to create realistic looking human hair.
Here is the result of the final render:
Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to setup layered shaders using the Mix Shader Node. I will go over the attributes in the shader and show you how to create a simple layered shader.
Here is the final render result:
Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you a basic introduction to my app The Surface Database. I will show you in detail how to create those base shaders using the app.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you a basic introduction to the new aiStandardSurface shader which ships with Maya. I will go over the attributes in the shader and show you how to create basic materials such as plastic, metal and glass objects.
Support me by becoming a Patron: 2017-05-01 07:51:27 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 125 Part 2 course. In this video I will talk about render speeds, how to get cleaner renders, how to get the most of your machine using Autodesk Maya 2017.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
Final image: 2017-03-24 22:39:06 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 204 Material series course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
These series will be about creating a shader based on reference images provided from me.
Anyone can join the challenge, share your renders with me.
This particular vide...
2017-03-20 18:39:59 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 125 Part 1 course. In this video I will talk about render speeds, how to get cleaner renders, how to get the most of your machine using Autodesk Maya 2017.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
Final image: 2017-03-12 22:15:20 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 115 course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
In this video I will talk about creating realistic Eye shaders using alSurface in Autodesk Maya 2017 and the new integrated MtoA plugin.
Links to the source files:
2017-03-10 18:37:18 +0000 UTC
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To create the best looking shaders you need the most accurate values available. The Surface Database is intended for beginners and up to professionals who want to create realistic looking shaders and materials for private or commercial use.
https://itunes.apple.com/ca/app/the-surface-database/id1199239211?mt=8
Welcome to this MtoA (Maya to Arnold) 202 Material series course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
These series will be about creating a shader based on reference images provided from me.
Anyone can join the challenge, share your renders with me.
This particular vide...
2017-02-26 23:50:37 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 118 course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
In this video I will talk about lighting basics, tools and workflows in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be an introductory video, on how to setup basics lighting scenes, ...
2017-02-21 22:32:00 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 119 course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
In this video I will talk about how to setup shaders for realistic looking hair in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will an intermediate tutorial which covers a bit more ...
2017-02-20 08:53:05 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 116 course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear...
2017-02-19 11:31:40 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 201 Material series course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
These series will be about creating a shader based on reference images provided from me.
Anyone can join the challenge, share your renders with me.
This particular vide...
2017-02-19 11:30:36 +0000 UTC View Post
Welcome to this MtoA (Maya to Arnold) 201 Material series course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
These series will be about creating a shader based on reference images provided from me.
Anyone can join the challenge, share your renders with me.
This particular video is a...
2017-02-19 11:29:42 +0000 UTC View Post
I have just uploaded a new tutorial on YouTube . In this video I will talk about practical displacement in Autodesk Maya 2017.
I will show you the techniques on how to setup procedural displacements.
2017-02-18 01:32:24 +0000 UTC View Post