Hello everyone!
A little news, I might have a project you might like.
First of all, I have a playable prototype, but before sharing it with you, I'd like to make a few more modifications to make it more enjoyable.
So what is this project?
Well, I've always enjoyed the gameplay of "Trap Quest," a great game, but I never really got into the content.
Even before creating my first mini-game, "Lost to Monsters," I tried to create my own "Trap Quest," but unfortunately, I immediately encountered my first challenge: designing a procedurally generated dungeon, which was too hard to make for me.
So I abandoned the idea and moved on to "Lost to Monsters," which was much simpler to design despite the catastrophic code that powers it.
After the success of my first game, I grew wings, and I believed I was up to the task of designing a game like a small studio with several skilled people could offer you today.
But I realized it was a failure, so after several attempts at other projects like comics, which worked quite well, but not as well as my first game, I returned to this project for a "Trap Quest" with my own twist, and thanks to the experience I gained, I succeeded in creating a dungeon with procedural generation!
To tell you more about the project, it's a dungeon crawler where the main character can search rooms to find items, including clothing that you can wear, fight enemies or try to seduce them, and discover events in a dangerous world filled with monsters.
For now, the demo is almost empty of content, but I've still integrated some gameplay mechanics that you might like, like a pregnancy system, for example.
On this post you should have an overview of the project with the two videos, one where the character walks and interacts with the dungeon and the other where she is pregnant at the last term of her pregnancy and gets caught by an enemy.
Well, I hope this whets your appetite because I'm really into this project, and I'm going to try to offer you a demo this month.
To make up for the failure of "Aysha in the Valley of Lust," I'm sharing some of the unfinished renders from the project for you to download. It's not much, and most are of poor quality, but it's the least I can do for the months you've supported me.
Macca
2025-06-06 09:55:54 +0000 UTC