A small, but important update which improves workflow between Blender and UE4, and allows to support "stretched" locations between the model joints.
Affected body parts:
Blender file: (MEGA) https://mega.nz/file/45EEXBBL#fbsYoHKE4h1CZUS4D6F_3-wysoZfaA74aGPm87kXDBE
Textures: (MEGA) https://mega.nz/file/slVAUbSI#RAt0TGXE5ThmE7RJDGpfOyuX7_lRGie4nJAVwFTHYJ0
PS. You don't need to load textures if you've done this before.
PS. This and other models are available in the public repository: https://mega.nz/folder/5hkhEQaS#2pqAZ8-DOOwVckONraKJNw