Status Report
Added 2017-04-23 23:17:00 +0000 UTC- Added logic for ledge grabbing with and without a supporting wall underneath. Animations play correctly with transitional animation and hanging idle appropriate per ledge type.
- Added climbing up from hanging state on a ledge, and while it executes as directed, it looks a bit derpy. Will require some tweaking.
- Entering and exiting crouch/crawl state works and animates properly.
- Updated other animation transitions for better behavior.
- Added muzzle flash to pistol.
- Added impact effect to bullet.
- Added radiant light source effect to sword when equipped.