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Anime NYC 2024: The Shangri-La Staff Talks With Anime Herald

Note: Due to the time-sensitive nature of our coverage, this article will debut on the main Anime Herald site on December 4. We apologize for the inconvenience.

Anime Herald: Are there any particular scenes from the manga that you felt needed to be modified to work well when animated?

Ryosuke Fuji: The action movements are already in my mind when I am drawing them. It’s not that I am expecting them to look the same, but it is similar enough.

Anime Herald: If you were a blacksmith in a fantasy world, what kind of weapons would you like to make?

Katarina: I would like to make a sword as close to the perfect sword, the sacred sword, as possible.

Anime Herald: What are each of your favorite games to watch streamed?

Kararina: I would say Elden Ring. That’s the type of gameplay that I am drawn to.

Ryosuki Fuji: Because I stream them when I’m working, I’d want it to be something where I don’t need to look at it to follow it. A novel-based narrative game, or an RPG where I can listen to it.

Anime Herald: Do you have any questions for us?

Ryosuke Fuji: A lot of fans in America tell us they like the design of Sunraku. I wonder if the fans here in the States appreciate animal-based characters? Is that rare?

Anime Herald: It’s not rare at all. But, I’m old. I remember an RPG Shining Force for the Sega Genesis. You had hawk members of your team. That’s what I think of.

Katarina: If you’re designing a game within a story, you tend to draw from the games you already know. With Shangri-La Frontier, I’m drawing from the games I know. I’m wondering, is this game attractive for American fans?

Anime Herald: It’s hard for anyone to know what games will be attractive to American fans. I will say that because the character designs are unique, it will be easy to remember “That character is from Shangri-La.” It’s not generic.



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