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Bound By Night
Bound By Night

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BtS: Experimenting with Post-Processing

Hey all!

I'm feeling much better now and am back at work on the renders. There was of course a hiccup along the way, namely an update to the rendering software I used that has completely messed up lighting in a lot of the scenes, but after a few hours this week I found a fix.

Once that was done, in addition to making the new renders, I've been going through QC of the renders I already made and, while I did that, I decided to start experimenting with what the pros call "post-processing" (or "post"). "Post" generally means using a program such as Photoshop for the final touchups to an image. I've done a very light amount of this in QC but only in a very basic sense, such as using Photoshop to fix spots where skin pokes through clothing, but now I'm trying to experiment a bit in terms of making the images pop a bit more.

Here are a couple of images. The first is the image after it was rendered with only my usual light Post work (fixing pop-throughs, etc.). The second image is using some of the post techniques that the pros use. I'm not saying this is pro-quality (I'm still learning), but thought I'd share what it could look like. 

What do you think? Yay? Nay? Any digital artists out there with thoughts on what I could do differently?

Original (No Post-Processing)


After Post-Processing (version 1)

After Post-Processing (version 2)


Comments

Illumination is always hard, especially in digital art, because it has the danger of looking "pastic-like. However, I like the second version of the photo. What I would say, is "when in doubt, step away for a few minutes and come back. Sometimes when looking at something through a perspective, our eyes need to re-adjust and that's when we get a new perspective on the same item.

Fernando Ruiz

Thanks! Yeah, I think the image definitely benefits from the additional post. Just a matter of dialing it in.

Bound By Night

See now this is a tough call I personally like the brightness of #2, the skin does look a bit artificial but hey! Alex has green eyes! I like the look of #2 a lot, but #3 does show a bit of details as well. Alex’s bone structure is more apparent due to the shadows, so but we lose the hue of his eye color, but also the β€˜waxiness’ of the skin is gone. So the take home is…you could go either way for me because you lose and gain different assets with either. If I had to choose though I prefer #2

Ryan Fox

The second post-processing version is probably the most natural-looking. However, I can imagine situation, where the post-version no. 1 would be more fitting, so it depends... Stay safe and with bright mind :-)

Pilgrim

Either the original or version 2 get my vote.

Ray

I agree! Some of them have been too dark. I'm looking at ways to automate this with batch processing so I may be able to go back and quickly apply similar effects to earlier images.

Bound By Night

I always felt some of your images were too dark, so I like the post as the images seem to be brighter. Both versions of post seem similar to me so it I don't prefer one over the other.

James Tarr

Some of the waxy-effect I think is unfortunately related to the skin texture I use for Alex. Sometimes I think about using something else but I worry about a too dramatic shift on him compared to what's already been done.

Bound By Night

I like version 2 more than the original, more definition, more expression... it's only slightly too shiny so it feels a bit waxy

LukaM


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